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#26 2012-04-06 06:29:24

lonewolf2877
Member
Registered: 2010-05-12
Posts: 47
Website

Re: Lone Wolf: Werewolf game updated screenshots

http://www.lonewolf.ws/images/LW_Demo-2012-04-05-00-47-01-16.jpg

The newest alpha build 0.2.0 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

4 player local multiplayer added with AI control, you can now control AI players and switch between them at any time. Players 3 and 4 only have their PAUSE button implemented, you have to define your own input for them in the main menu under Controls. Press 3 and 4 respectively to bring in the characters. For now players 2-4 are Spirit, Ghost, Spectre that are copies of the main character with different hues. This will change in the future to completely new characters.

Many bugs are fixed and the GUI is completely revamped to allow for mouse control over the menus and inventory.

You can open and close other player characters inventories by clicking on their portraits.

Added character taunts for customized AI.

Improved NavMesh and pathfinding, still needs to be more accurate when moving with the player.

Fixes to block hit animations and updating character skills, should now be more accurate according to how the character is fighting.

Fixed a loading bug that was not keeping proper track of hits from savegames.

Added names to enemy health bars.

Updated the tutorial and manual to include AI instructions.


This is a big release with the new multiplayer set up and AI control. I'll be working on some art over the next few weeks for the comic book cut scenes and characters. Bugfixes and new features will come after the next release with some new art and hopefully new characters! Pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, to enjoy the game now!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/news.php

http://www.lonewolfgame.com

http://www.play-em.com

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame

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#27 2012-04-06 09:17:26

The Busboy
Administrator
From: USA
Registered: 2004-06-08
Posts: 18041

Re: Lone Wolf: Werewolf game updated screenshots

MORE artistic awesomeness from lonewolf2877!!!!!

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#28 2012-04-06 09:49:28

iluvdvds
New member
Registered: 2012-04-05
Posts: 9

Re: Lone Wolf: Werewolf game updated screenshots

This looks so incredible! Fantastic stuff!

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#29 2012-04-07 06:04:10

lonewolf2877
Member
Registered: 2010-05-12
Posts: 47
Website

Re: Lone Wolf: Werewolf game updated screenshots

Thanks so much for the compliments!  I'll be working on art all next week to make a comic book intro, then I'll be moving on to some more characters!

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#30 2012-04-11 03:19:29

The Busboy
Administrator
From: USA
Registered: 2004-06-08
Posts: 18041

Re: Lone Wolf: Werewolf game updated screenshots

Keep us posted!

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#31 2012-04-30 05:04:24

lonewolf2877
Member
Registered: 2010-05-12
Posts: 47
Website

Re: Lone Wolf: Werewolf game updated screenshots

http://www.lonewolf.ws/images/LW_Demo_04_29_2012.jpg

The newest alpha build 0.2.1 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

Added Comic Book Intro, some speed up with loading.

This release has a comic book introduction to the game to set up the story for Lone Wolf. The next release will contain a new playable character, it may take a couple of weeks to get it ready but there will be more throwing and grabbing moves being added with this character!  Pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, and continue seeing what comes next!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/news.php

http://www.lonewolfgame.com

http://www.play-em.com

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame

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#32 2012-06-05 11:26:07

lonewolf2877
Member
Registered: 2010-05-12
Posts: 47
Website

Re: Lone Wolf: Werewolf game updated screenshots

http://www.lonewolf.ws/images/LW_Demo_06_05_2012.jpg

The newest alpha build 0.2.3 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

Added a new playable character named Brok. He can do grabbing and jumping moves, you can walk and run while grabbing, and can do some wrestling type moves by pressing the Punch and Kick buttons while holding the Grab button and right or left. More animations and moves for him to follow soon.

Many bugs are fixed and some more introduced do to the grabbing, some animation bugs occur during grab walking or grab running.

Fixed an input controller bug that wouldn't properly handle 4 controllers. Should now be able to handle all 4 players with joysticks.

Fixed clipping to work better with camera zoom.

Better throw and grab handling.

Brok can be selected by pressing the 2nd player Pause button when ever you like, you can turn on his AI in the AI menu and then switch between him and Lone Wolf, the video on the website shows Brok as a player controlled character and Lone Wolf as AI driven. Hope you are enjoying how the new character is coming along, still have more moves to animate and more bugs to fix. Once he is finished, I'll be implementing more grabbing moves for the other characters and finally weapons! Pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, to play the game now!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/news.php

http://www.lonewolfgame.com

http://www.play-em.com

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame

Last edited by lonewolf2877 (2012-06-05 11:26:31)

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#33 2012-06-23 02:09:54

lonewolf2877
Member
Registered: 2010-05-12
Posts: 47
Website

Re: Lone Wolf: Werewolf game updated screenshots

http://www.lonewolf.ws/images/LW_Demo_06_22_2012_4x3.jpg

The newest alpha build 0.2.4 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

Brok now has many more special moves, pressing forward twice and punch or kick does a shoulder bash or drop kick, while grabbing it will do a head butt for punch.  Pressing punch and kick together does a break out move, while grabbing it will do a multi hit slam move, and a pile driver while jump grabbing.  He will do a mule kick when you do down, down, up, then punch and while grabbing will do a back breaker.

Fixed animation bugs occurring during grab walking and grab running.

Added option to skip intro by pressing the PAUSE button (default is enter/return).

Balanced out specials more for Lone Wolf, now they consume Ki and the Wolf gains some health while doing the biting specials.

Many more fixes and enhancements related to grabbing, jumping and special moves were made.

Brok is a powerhouse, but cannot regenerate on his own. He can however use some of his special moves to regain health and can dispatch foes easily with his new moves. Next up, I'll be adding more grabbing moves for the other characters and start implementing the sneak mode to work properly with the environment.  Some good old fashioned sneak kills will be added during the next couple of weeks.  Then afterwards, I'll be adding some weapons for the characters to play with.  Hope you like how the game is coming along, please pre-order or donate at  http://www.lonewolfgame.com or at http://www.play-em.com, try the game out today!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/news.php

http://www.lonewolfgame.com

http://www.play-em.com

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame

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#34 2012-06-25 08:57:26

The Busboy
Administrator
From: USA
Registered: 2004-06-08
Posts: 18041

Re: Lone Wolf: Werewolf game updated screenshots

Per usual, you have such great art aspects in your game!

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#35 2012-06-25 15:34:28

lonewolf2877
Member
Registered: 2010-05-12
Posts: 47
Website

Re: Lone Wolf: Werewolf game updated screenshots

Thanks Busboy, I have some new goodies at the website for sale, including T-Shirts, posters, and stickers!  Hope you like them!  http://www.cafepress.com/lonewolfgame

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#36 2012-06-30 09:20:12

lonewolf2877
Member
Registered: 2010-05-12
Posts: 47
Website

Re: Lone Wolf: Werewolf game updated screenshots

http://www.lonewolf.ws/images/LW_Demo_06_29_2012.jpg

The newest alpha build 0.2.5 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

Lone Wolf and the other characters now have grab punch and kick moves. Lone Wolf's werewolf form can do a special punch and kick by pressing forward twice then punch or kick respectively.  Grabbing moves (except specials) will gain more Ki, as a werewolf, the biting also give health.

Fixed animation bugs occurring during grab attacking.

Added more moves the enemy characters, also balanced the damage they do more.

Balanced more of the attacks, combos, and hit animation times to allow for a bit more time to attack and recover from a hit.

More bugs fixed in general to collision, grabbing, and throwing.

Finished adding more moves to the characters and now I'll be adding sneakable areas to the environment and implementing sneak kills.  After this it will be time for some weapons!  I also added some Lone Wolf related merchandise to our new online store http://www.lonewolf.ws/store.php, you can buy T-Shirts, sweaters, hoodies, stickers, posters and more.  If there is any more merchandise you would like to see in the store, please contact and let me know. Stay tuned for the latest updates, if you like what you see please pre-order or donate at  http://www.lonewolfgame.com or at http://www.play-em.com, play it now!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame

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#37 2012-07-08 19:31:46

lonewolf2877
Member
Registered: 2010-05-12
Posts: 47
Website

Re: Lone Wolf: Werewolf game updated screenshots

http://www.lonewolf.ws/gallery/images/LW_Demo_07_08_2012.jpg

The newest alpha build 0.2.6 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

Sneaking and instant sneak kills are now working.  You can enter certain shadowed areas that the enemies will not notice you if you sneak in.  If the enemy is facing your direction and you do any kind of move other than standing, blocking, or sneaking, they will notice you and attack.  You can sneak behind enemies and perform and instant kill if your Action points are high enough.

Implemented the Actions meter finally, when you perform actions it depletes, when you stand still or are not blocking or sneaking it will refill on it's own.  If the meter is empty your Fatigue will drain much faster and you cannot perform an instant sneak kill.

Fixed some bugs occurring during the dialogue side quest.

Balanced out more of how the meters drain and refill based more on the characters individual Stats.

More bugs fixed in the menus for changing volume and camera zoom with the mouse, on the video page for adjusting the screen size and options, (now you have to press save changes to make the changes, still might take a couple of clicks to get it to properly save), fixed a minor bug with the music for the intro not being affected by the master volume setting.


Finished adding the sneakable areas to the environment and implementing sneak kills. Finally it is time for some weapons! I will be at Comic Con promoting the game more this week so you may not see any more changes for a few weeks, I'll be creating more weapons and adding animations and implementing the Stealthy AI routines afterwards. I've also updated the game manual included to describe the new moves with grabbing and Brok's character, as well as how the Action meter and sneaking works. Support development and please pre-order or donate at  http://www.lonewolfgame.com or at http://www.play-em.com, play it now!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.lonewolf.ws/rss

http://www.play-em.com

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

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#38 2012-07-08 23:58:47

WolfMontana
Member
From: Montana (surprise!)
Registered: 2006-02-08
Posts: 10145

Re: Lone Wolf: Werewolf game updated screenshots

Looks good big_smile


"I like him... he says okie dokie!"
~ Dean Winchester, Supernatural
"He did so much, without kicking a single butt!"
~ Tommy Dawkins, describing Ghandi, Big Wolf On Campus

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#39 2012-07-09 02:53:26

lonewolf2877
Member
Registered: 2010-05-12
Posts: 47
Website

Re: Lone Wolf: Werewolf game updated screenshots

WolfMontana wrote:

Looks good big_smile

Thanks!  Hopefully I'll have more to show in a few weeks, Comic Con awaits!

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#40 2012-08-02 02:50:16

lonewolf2877
Member
Registered: 2010-05-12
Posts: 47
Website

Re: Lone Wolf: Werewolf game updated screenshots

http://www.lonewolf.ws/gallery/images/LW_Demo_08_01_2012.jpg

The newest alpha build 0.2.7 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

The Magnum gun is now available for Lone Wolf.  Press grab to pick it up, then the Switch key to equip/unequip it.  Ammo auto-reloads as you find it and pick it up.  If you get thrown or knocked down, the gun will drop out of your hands.  Enemies cannot currently pick up and use the weapon.  Brok can pick it up, but not use it or equip it.


You can now pick up a player character off the ground if they are dead to revive them and give them some life.  This will cut down on reloading from saves while playing multiplayer or having an AI controlled NPC at your side.  Just walk up to them and press grab and it will give them 25% of their health and 10% of their Fatigue.

Fixed a lot of menu bugs related to weapons and item types.  Now it should sort properly, you can navigate the item types in the inventory by holding down the Inventory button and pressing up or down.  For the quick menu it is the same, hold the Switch button and press up or down to switch item/weapon types.

Finally added a weapon to the game, it packs a wallop! I will be adding weapons to the other characters and a couple more gun weapons over the next week or two as well as fixing up some of the targeting and firing issues it currently has. I'll be adding the capability to hold and fire two of the same guns at once, and be able to do some special moves using them. Then I will add some of Brok's weapons to even him out a bit more. Afterwards I'll be implementing the Stealthy AI and more artificial intelligence routines related to sneaking, and some new sneaking animations. To help with development, pre-order or donate at  http://www.lonewolfgame.com or at http://www.play-em.com, to play the latest build now!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

Also check out the game on these sites:

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.lonewolf.ws/rss

Youtube LoneWolfGame

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#41 2012-08-16 23:00:41

lonewolf2877
Member
Registered: 2010-05-12
Posts: 47
Website

Re: Lone Wolf: Werewolf game updated screenshots

http://www.lonewolf.ws/gallery/images/LW_Demo_08_16_2012.jpg

The newest alpha build 0.2.8 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

Added the magnum to some of the NPC's throughout the level.

Scaled up the inventory and has an auto-scale for different resolutions, scaled up some of the text as well for the status bars.

Fixed a many, many bugs pertaining to picking up and dropping weapons, should work a lot smoother now. Also when you drop a weapon, if it has ammo the ammo is retained in the inventory so you can easily drop weapons you don't need but retain the ammo for other weapons from that weapon.

Fixed some bugs with picking up another player to revive them. Also fixed some AI targeting and jumping bugs.

Now some of the NPC's are armed and can shoot from afar, I may forgo the double guns for now in favor of more variety in weapons for the time being. Afterwards, I'll finish implementing the Stealthy AI and move on to some death moves for the characters. Partake in the game's development, pre-order or donate at  http://www.lonewolfgame.com or at http://www.play-em.com, play it, give feedback, and help to make it a better game!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

Also check out the game on these sites:

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.lonewolf.ws/rss

Youtube LoneWolfGame

Last edited by lonewolf2877 (2012-08-16 23:09:55)

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#42 2012-08-30 22:57:14

lonewolf2877
Member
Registered: 2010-05-12
Posts: 47
Website

Re: Lone Wolf: Werewolf game updated screenshots

http://www.lonewolf.ws/gallery/images/LW_Demo_08_30_2012.jpg

The newest alpha build 0.2.9 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

Linux Support!  You can download the Linux versions and  run 'chmod +x' on the executable or right clicking and selecting "Allow to run as application".  This is in beta in the Unity engine, so expect some more bugs from the other builds.

Added the Micro Uzi, Glock, and M9 weapons and animations to Lone Wolf and some of the NPC's throughout the level, adjusted the ammo throughout the level for the new weapons.  These 3 weapons take 9mm ammo.

Added a normal map for some of the ground textures in the terrain, should look a bit nicer now.

Fixed some bugs related to falling into the terrain and some camera clipping issues, still have some minor bugs that need to be fixed in this area.

Pathfinding should run a bit smoother, fixed some areas of the level and recreated the occlusion culling for the level.  Should be less areas that the terrain objects just disappear.

Known issues with the new beta version of Unity is the resolutions are not accurately captured, so you may see some screen resolutions available that are not suitable for the game.  Might hear some popping sounds in some of the sound effects as well.  Hopefully these will be resolved as the new betas are released for the engine.

Well the biggest news is the Linux support thanks to Unity adopting the platform in the beta. 3 new guns are spread out throughout the level for you to play with, as well as ammo, I replaced the Magnum you get at the beginning with the M9 and made that a more accessible weapon while the Magnum is harder to come by and packs a bigger punch. Next up I will be working on a few more animations for gun handling, for rifles/shotguns, then move onto the big guns for Brok to use. After that I will be working on animations for swords, large two handed weapons, knives, and small throwing weapons. When that is all complete, I'll finally implement the Stealthy AI and work on the death moves for the characters. Try it out now and help with development, pre-order or donate at  http://www.lonewolfgame.com or at http://www.play-em.com, thanks for the support and enjoy playing!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

Also check out the game on these sites:

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.lonewolf.ws/rss

Youtube LoneWolfGame

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#43 2012-09-29 22:44:31

lonewolf2877
Member
Registered: 2010-05-12
Posts: 47
Website

Re: Lone Wolf: Werewolf game updated screenshots

http://www.lonewolf.ws/gallery/images/LW_Demo_09_29_2012.jpg

The newest alpha build 0.3.0 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

6 more guns!  M950, AA12, MP5, Uzi, M4 Super 90, and M16 all with respective ammo.

Changed the key combo for changing into the werewolf as Down, Up, Punch to make it a bit easier to execute.  Also changed the special move for the werewolf's Howl and Brok's Mule Kick and Backbreaker to Down, Down, Up, Kick.

Did lots and lots of code optimizations to almost double the current frame rate!  Should be a lot faster now!

Fixed some movement bugs to help move across the terrain a bit easier, moving up and down slopes is a bit more manageable but still needs tweaking.

Did a temporary fix for the screen resolutions not showing up accurately in the Video options page.

Fixed some bugs related to the quick menu and the inventory, should be a bit more accurate on how it displays now.

Updated the user manual to include the new weapons and updated control schemes.

There are probably still some issues related to Unity's new beta, hopefully these will be resolved in a future release.

Been a very interesting and busy month of animating, coding, and filtering through feedback that I have gotten since I posted the game on Steam's Green Light page.  A lot of the feedback revolved around the animations and the videos which I know has had a lot of hiccups and delays due to the framerate.  I have started to resolve this by optimizing some of my code, and can say now that the framerate has about doubled since I have done this.  Hopefully this will help some of you with the performance issues with the game, I will continue to optimize code and will also alter the art later on and add lightmaps to further optimize the game for speed.  As of right now, I will be creating some the big guns for Brok to play with and afterwards will start on animations for swords, large two handed weapons, knives, and small throwing weapons.  After these weapons are in, I'll move onto the Stealthy AI and finally get onto animating and coding in  the death moves for the characters.  Help with development and play it now, pre-order or donate at  http://www.lonewolfgame.com or at http://www.play-em.com, thank you for all the support!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

Also check out the game on these sites:

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.lonewolf.ws/rss

Youtube LoneWolfGame

Steam Greenlight

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#44 2012-10-27 02:40:44

lonewolf2877
Member
Registered: 2010-05-12
Posts: 47
Website

Re: Lone Wolf: Werewolf game updated screenshots

http://www.lonewolf.ws/gallery/images/LW_Demo_10_26_2012.jpg

The newest alpha build 0.3.1 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

3 more big guns for Brok the wrestler!  M134 Minigun, Flamethrower, and FIM-92 Stinger Missile launcher all with respective ammo.

Added dropping all of the quantity of the current Quick Item/Weapon by pressing down the Switch Key (default Left Tab) and pressing Grab (default E).

Fixed some more bugs in the weapons code and added some new gun sounds that my sound/music designer took when we went to the gun range together.

Added some more elements to the level to eliminate more open spaces, should feel a bit better to navigate around the level now.

Fixed a longstanding animation bug with jumping with a weapon and a minor bug with the sound options.

Updated the user manual to include the new weapons and updated control schemes.

There are probably still some issues related to Unity's new beta, hopefully these will be resolved in a future release.

Wow what a busy month this has been!  I had a workshop earlier this month at UCLA on an introduction to Game Design and Development that was very successful and I had a great time helping people learn about making games.  I also was able to get out to the gun range with the sound designer Jordan Balagot, and we took some handgun and shotgun sounds that were better suited to the game, I will add some more the next time we go out to the range to get a better arrangement of weapon sounds.  I rearranged how weapon sounds are handled so it should be a bit better now.  As stated, I added 3 new big guns that only Brok the wrestler can use.  They are powerful and have very limited ammo, goes along with the way Brok plays for the most part, power in extreme offense!  The sprite effects in right now are temporary until I start polishing everything up, but at least they are functional.  Up next, I'll be working on animations for swords, large two handed weapons, knives, and small throwing weapons.  The next build should see swords for Lone Wolf, and the one after should have hammers for Brok.  As stated before hand, I'm slowly moving closer to code the Stealthy AI and finally getting to the death moves for the characters.  Support development and play it today, pre-order or donate at  http://www.lonewolfgame.com or at http://www.play-em.com, all feedback and support is welcome!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

Also check out the game on these sites:

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.lonewolf.ws/rss

Youtube LoneWolfGame

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#45 2012-11-26 07:44:48

lonewolf2877
Member
Registered: 2010-05-12
Posts: 47
Website

Re: Lone Wolf: Werewolf game updated screenshots

http://www.lonewolf.ws/gallery/images/LW_Demo_11_25_2012.jpg

The newest alpha build 0.3.2 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

4 more weapons for Lone Wolf!  Ninja Sword, Lead Pipe, Katana, and a Claymore broad sword.  All new effects, sounds, and animations for the weapons.  (Sounds are not finalized just placeholders)

Changed the key combo for the special move for the werewolf's Howl and Brok's Mule Kick and Backbreaker to Down, Up, Kick.

Fixed some more bugs related to grabbing and throwing, should be a lot smoother playing with Brok now.

Updated the user manual to include the new weapons and updated control schemes.

There are probably still some issues related to Unity's new beta, hopefully these will be resolved in a future release.

After spending a bit more time than I wanted to on the new weapons, they are finally in.  Now Lone Wolf can slice, dice, and club enemies with a few more swords and a lead pipe!  The sound effects are mostly placeholders for now until I can mix up something better, things are still very much function over form still so I'll be tweaking things as I develop.  Coming into the next build I will have some hammers and other two handed weapons for Brok.  After those are implemented, I will create animations and effects for knife fighting and throwing weapons, then move on to finally code the Stealthy AI and then animate and implement the death moves for the characters.  To play it today, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, thanks for all the support and any feedback is welcome!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

Also check out the game on these sites:

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.lonewolf.ws/rss

Youtube LoneWolfGame

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#46 2012-12-13 06:36:28

lonewolf2877
Member
Registered: 2010-05-12
Posts: 47
Website

Re: Lone Wolf: Werewolf game updated screenshots

http://www.lonewolf.ws/gallery/images/LW_Demo_12_12_2012.jpg

The newest alpha build 0.3.3 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

4 more weapons for Brok!  Pickaxe, Sledgehammer, Stop Sign, and a Concrete Hammer.  All new effects, sounds, and animations for the weapons.  (Sounds are not finalized just placeholders)

Fixed some more bugs related to hitting opponents, the new hammer weapons pack a wallop!

Updated the user manual to include the new weapons and updated control schemes.

There are probably still some issues related to Unity's new beta, hopefully these will be resolved in a future release.

I finally have some hammers and other two handed weapons for Brok to battle with.  They range in speed and strength among the 4 weapons so you can try them out to see which one fits your play style best.  Next I'll be creating animations and effects for knife fighting and throwing weapons, then finally code the Stealthy AI and then animate and implement the death moves for the characters.  Get it today to play,  http://www.lonewolfgame.com or at http://www.play-em.com, thanks for all the support and any feedback is welcome!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

Also check out the game on these sites:

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.lonewolf.ws/rss

Youtube LoneWolfGame

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#47 2013-01-19 07:45:37

lonewolf2877
Member
Registered: 2010-05-12
Posts: 47
Website

Re: Lone Wolf: Werewolf game updated screenshots

http://www.lonewolf.ws/gallery/images/LW_Demo_01_19_2013.jpg

The newest alpha build 0.3.4 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

4 more weapons for Lone Wolf!  Stiletto, Butterfly Knife, Combat Knife, and a Machete.  All new effects, sounds, and animations for the weapons.  (Sounds are not finalized just placeholders)  This makes it 25 different weapons for the characters to use so far, only a few more to go!

Moves for the new knives include Rapid Slash (hit Punch repeatedly), Upward Cleave (tap forward twice, then the Punch), Spin Slash (press Punch and Kick at the same time), and Throw the Knife (tap Down, Up, then Kick).  All these moves can be done while grounded or in the air.

Fixed some more bugs related to the Quick Menu, added new grab punch animations to be a right cross and left hook.

Updated the user manual to include the new weapons and updated control schemes.


Happy New Year!  The knife fighting is finally in!  You can use similar moves to swords, but there are not as many.  The biggest advantage the knives have over other weapons are their speed and ability to throw and reuse them.   I'll be working on some grenades and molotov cocktails next, then I've decided to implement the death moves for the characters after those are finished, and after that, I'll code the Stealthy AI.  To play the latest build, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, hope everyone had a good holiday, thanks again for all the support!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

Also check out the game on these sites:

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.lonewolf.ws/rss

Youtube LoneWolfGame

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#48 2013-01-24 10:03:39

WolfMontana
Member
From: Montana (surprise!)
Registered: 2006-02-08
Posts: 10145

Re: Lone Wolf: Werewolf game updated screenshots

Fantastic! big_smile


"I like him... he says okie dokie!"
~ Dean Winchester, Supernatural
"He did so much, without kicking a single butt!"
~ Tommy Dawkins, describing Ghandi, Big Wolf On Campus

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#49 2013-02-09 01:22:35

lonewolf2877
Member
Registered: 2010-05-12
Posts: 47
Website

Re: Lone Wolf: Werewolf game updated screenshots

Thanks!  Here is the latest:

http://www.lonewolf.ws/gallery/images/LW_Demo_02_08_2013.jpg

The newest alpha build 0.3.5 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

3 more Small Throwing weapons for Lone Wolf and Brok!  Pipe Bomb, Molotov Cocktail, and a Grenade.  All new effects, sounds, and animations for the weapons.  (Sounds are not finalized just placeholders)  This makes it 28 different weapons for the characters to use, this will finish it for now!

Moves for the new weapons are just press Punch to throw the weapons, they have no special moves related to them.

Fixed some minor bugs, added new grab punch animations to be a right cross and left hook for Brok, also added jump grab punching and kicking.

Updated the user manual to include the new weapons and updated control schemes, icons for character skills and weapons.


The last 3 weapons for now are added in, the only way you can use them is to throw them at a distance from the enemy. They all are very limited and very powerful weapons that you can use to get yourself out of a bad situation or finish off a group of enemies. The molotov cocktails are deadly since you and your allies can catch fire if you throw it too close, so give it some distance before you lob fiery death upon your enemies. Death moves for the characters are next, then I'll code the Stealthy AI. I will most likely implement stealing along with the Stealthy AI, and then code in and make the lighting for night and day changes as well as weather after that. Play it now, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, thanks for the support and will be updating more soon!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

Also check out the game on these sites:

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.lonewolf.ws/rss

Youtube LoneWolfGame

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#50 2013-03-13 23:36:49

lonewolf2877
Member
Registered: 2010-05-12
Posts: 47
Website

Re: Lone Wolf: Werewolf game updated screenshots

http://www.lonewolf.ws/gallery/images/LW_Demo_03_09_2013.jpg

The newest alpha build 0.3.6 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

Exploding body parts!  Can be executed on the death of an opponent with certain special moves and weapons for characters, experiment to see if you can find them!

Blood pools on the ground when blood hits the ground.

Changed the button combo to change into the Wolf to while holding down Block, press Punch and Kick together

Made many of the characters movement and attack animations faster for quicker combat and smoother movement

Fixed many, many bugs, including grabbing bugs (which now grabbing and throwing should be pretty much concluded, might still be some minor ones related to specific characters) and optimized the game overall to be much much faster giving almost double the framerate.  Still need to fix some hiccups, but overall plays much smoother.

Updated the user manual and game to change the weapon names to more generic names or game specific names.


Finally started on Death moves for the characters, the first of being exploding body parts! When you execute certain special moves with the characters or use a particular weapon, the opponents will explode into a bunch of gibs. This new addition, of course caused a performance hit which made me to go in and optimize the game further leading to almost double the performance of the game! So everyone should see a benefit in overall performance although there are still some hiccups to work out, it is running much smoother. I'm also dabbling with the lighting a bit, so you may see some changes in the lighting over the next few builds as I optimize and work on that as well while putting in some more death moves. Once I am finished with the death moves, I'll work on the Stealthy AI and stealing, finishing up the lighting, day/night, and weather.  Get the game today, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, feedback is welcome, more features coming soon!

If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

Also check out the game on these sites:

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.lonewolf.ws/rss

Youtube LoneWolfGame

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Last edited by lonewolf2877 (2013-03-13 23:37:09)

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